﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OOAD_Project_Engine.Domain.Entities;
using System.Collections;
using OOAD_Project_Engine.Foundation.Interfaces;
using OOAD_Project_Editor.Foundation.Script;

namespace OOAD_Project_Editor.Foundation
{
    public interface IEditableSceneComponent
    {
        
        Entity TryGetByTransform(int x, int y);
        Entity TryGetByName(string name);
        SceneScript ToScript();
        IDictionary<string, IEntity> AllEntitys { get; }
    }
}
